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UX research

How to conduct user research: a practical guide

Sticky notes grouped in clusters on a wall, a few of them orange
Sticky notes grouped in clusters on a wall, a few of them orange

The short answer

To conduct user research, start with the decision you need to make, pick the method that answers it, recruit people who match your real users, and run short, structured sessions. Then transcribe, break the notes into small insights, group them into an affinity map and turn the key insights into specific design decisions.

What is user research and when should you do it?

User research is the work of finding out what people need, how they behave and where they struggle, so design decisions are based on evidence rather than opinion. Do it before you design, to understand the problem, and again before you build, to check that the design works. For an existing product, do it whenever the numbers show a problem you cannot explain.

Good research starts with a decision, not a method. Write down the question the team needs answered, for example "Why do new accounts stop after the first week?" or "Which of these two navigation structures do people understand?". The question decides the method, the people you recruit and what you do with the results.

Which user research method should you choose?

Choose the method by the type of answer you need: interviews and focus groups explain why, surveys and analytics measure how many, and usability tests show whether a design works. Most projects use two or three methods together, one to explore and one to confirm.

Two participants at a table with a laptop and a phone during an interview session, seen from behind
Illustration, not from a client project
User research methods compared
MethodAnswers whatWhen to use itSample size
InterviewsWhy people act as they do, their goals, habits and workaroundsEarly, before defining the product or a new featureA small number per user type, until answers start to repeat
Focus groupsShared attitudes, language and reactions to conceptsWhen you need many opinions quickly or want to see how people discuss a topicSmall groups for depth; larger live sessions when you need breadth
SurveysHow common a need, behaviour or preference isAfter interviews, to check that a pattern holds across many peopleLarge enough to compare the groups you care about
Usability testsWhether people can complete a task with a design, and where they failOn prototypes before building, and on live productsA handful per round, with repeated rounds after each fix
AnalyticsWhat people actually do, where they drop off, which features they useOn any live product, before and after changesAll real usage data you have
Competitor auditsWhat users already expect and where existing products fall shortAt the start of a project and before major redesignsThe few products your users actually compare you with

How do you recruit participants for user research?

Recruit people who match your real or intended users in the behaviours that matter, not just in age or job title. A finance app needs people who manage their own money, and a dashboard for operators needs people who run operations every day.

  • Write a short screener with questions about behaviour, for example how often they do the task and which tools they use now.
  • Recruit from your own users first: customer lists, in-app prompts, support contacts or partner companies.
  • Include the people who find the product hardest, not only confident users. They reveal problems others work around.
  • Recruit in the languages your users speak. We run research in both English and Arabic.
  • Offer a fair incentive and make scheduling simple.

How do you run a user research session?

Run each session from a short guide that lists the questions or tasks, and let the participant do most of the talking. The guide keeps sessions comparable. Listening, not presenting, is what produces useful answers.

  • Ask about specific past events: "Tell me about the last time you did this" gives better answers than asking what people would do.
  • Use open questions and avoid suggesting an answer.
  • In usability tests, give a goal, not instructions, and ask people to think aloud.
  • Stay quiet when the participant struggles. The struggle is the finding.
  • Record the session with consent, and have a second person take notes.

How do you analyse user research findings?

Analyse findings by breaking every session into small, single observations and grouping them until patterns appear. This is the pipeline we use on every project:

Sticky notes on a whiteboard grouped into clusters with arrows between them
Illustration, not from a client project
  1. Transcribe every session so nothing depends on memory.
  2. Split into nuggets. Break each transcript into nugget-sized insights, one observation, quote or behaviour per note, tagged with the participant.
  3. Group into an affinity map. Cluster related nuggets and name each cluster by what it says, for example "Users do not trust the total until they see the fees".
  4. Distil key insights. Reduce the clusters to a short list of key insights, each backed by several participants and linked to the evidence.

Keep the link from each key insight back to the original quotes. When someone questions a decision later, the evidence is one click away.

How do you turn research insights into design decisions?

Turn each key insight into a specific statement of what the design must do, then check the design against it. An insight such as "Operators check a booking's status before anything else" becomes a decision: status is the first column in the bookings table and can be filtered in one step.

  • Write each insight as a design requirement the team can test.
  • Rank requirements by how many users they affect and how close they are to the main task.
  • Sketch flows and wireframes against the requirements, not against a list of features.
  • Test the prototype with new participants and check whether the original problems are gone.

Research is only useful if it changes the product. That is why it sits at the start of our process and why our UX research work always ends with decisions and a tested prototype, not only a report.

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FAQ

Questions

How long does user research take?

A focused round of interviews or usability tests, including synthesis, usually fits in one to three weeks. Larger studies with focus groups and a validating survey take longer.

Can we do user research without a live product?

Yes. Interviews, competitor audits and focus groups need no product at all, and usability tests work on clickable prototypes before anything is built.

What is the difference between qualitative and quantitative research?

Qualitative research, such as interviews, explains why people behave as they do. Quantitative research, such as surveys and analytics, measures how many people do it. Most decisions need both.

What is an affinity map?

An affinity map is a board of small research notes grouped by theme. Grouping them shows which problems come up across many participants and which were one-off comments.

Do you run user research in Arabic?

Yes. We recruit, run sessions and synthesise findings in Arabic and English, which matters for products used across the Gulf and the Levant.

Tell us what you are building.

We reply by email to set up a call. Most projects start with a short conversation and a scoped proposal.